package ScreensManager.GameScreens 
{
	import flash.events.MouseEvent;
	import flash.sampler.NewObjectSample;

	import Objects.Hud;
	import ScreensManager.Screen;
	/**
	 * ...
	 * @author Danilo Gama
	 */
	public class GameScreen extends Screen
	{
		
		public function GameScreen()
		{
			/*
			 * Instanciacao de variaveis
			 */
			
		}
		
		override public function removeListeners():void 
		{
		}
		
		/**
		 * Load the level
		 * @param	numLevel -> a number of a level
		 */
		public function loadLevel(numLevel:int)
		{
		}
		
		override public function update():void 
		{
		}
		
		override public function drawScreen():void 
		{
		}
	}
}